Embertales
A painted mountain fortress with red banners at its gatehouse, armored soldiers marching in as three dragons wheel over a misty valley

Free AI story RPG

A free AI text adventure. You say what your character does, an AI Storyteller narrates what happens next, and it remembers all of it for as long as the tale runs.

Free plan, no card. Play in your browser or on iPhone.

Embertales is a free AI story game and text RPG. Pick a tale from the catalog or write your own, play as a character you made, and steer it in your own words. The Storyteller narrates what happens and keeps track of the people, quests, and promises you leave behind you.

Infinite worlds

Every world you can imagine, and a few you can't yet

Dark fantasy tonight, a mecha frontline tomorrow, a sky-kingdom after that. Pick a tale from the catalog or start from a blank page, and the Storyteller builds the world out around whatever you bring it. It never runs out of somewhere new to take you.

Cover art for Dead Before Morning
Horror

Dead Before Morning

Goree, 1936. Amara Diouf once inspected cargo for the colonial customs office.

Cover art for Closing Time at Blackglass
Horror

Closing Time at Blackglass

Blackglass Mall closed in one night and never properly died. The signs went dark, the owners blamed mold and unsafe roofing, and every missing person report got filed in…

Cover art for Circled in Red
Mystery

Circled in Red

You start your first year in a coastal university city where trains run past the dorm roofs all night and the campus seems stitched into the rest of town.

Cover art for Zeroed
Sci fi

Zeroed

Vantoros Ridge was supposed to be an extraction point, not a graveyard.

Cover art for Not Addressed to You
Sci fi

Not Addressed to You

Lumen Arc floats in stacked rings above the cloud line, and its most private messages are not written down.

Cover art for They Came Back Silent
Fantasy

They Came Back Silent

Ashenkeep sits above a fog-choked pass, more fortress than city, its gates crowded with wagons, soldiers, and families who no longer trust the roads.

Cover art for Letters on the Balloon Line
Mystery

Letters on the Balloon Line

Station 9 clings to the Alderwyn cliffs, where its instruments track storms for the villages below.

Cover art for Uncatalogued
Fantasy

Uncatalogued

Starlace Academy floats above a sea of clouds, all glass bridges, high spires, and star shards caught in the sky like broken crystal.

Cover art for In Your Own Hand
Fantasy

In Your Own Hand

In Virellan, a person's registered name decides what magic will answer them.

Cover art for Regulars
Drama

Regulars

Mariner's Bay is small enough that people notice a new face and polite enough not to mention it right away.

Cover art for Below the Fogline
Fantasy

Below the Fogline

New Virelia is a city of brass bridges, steam lifts, and districts stacked around the Meridian Engine, the civic machine that keeps traffic, lights, mail, and water…

Cover art for Tapping on the Glass
Mystery

Tapping on the Glass

Pelagos was built inside an old coral shelf after the surface storms made the coast unlivable.

Cover art for A Bell in Its Chest
Adventure

A Bell in Its Chest

Out past the dry salt flats, towns survive by catching storm beasts: huge living weather fronts with bone masks, thunder in their throats, and rain trapped under their…

Cover art for A Crease in the Moon
Fantasy

A Crease in the Moon

The moon above Narae is not stone. It is folded paper, layered by generations of monks, engineers, and diplomats who write treaties into its seams.

Cover art for Hush Market
Mystery

Hush Market

Every city has a Hush Market, if you know which alley goes quiet at the wrong hour.

Cover art for Open Until Two
Romance

Open Until Two

You take the closing shift at Corvin's, a secondhand bookshop that keeps its lights on until two in the morning for people who cannot sleep.

Cover art for Long Way Around
Romance

Long Way Around

You come back to Loon Lake for one last summer before the family cabin is sold.

Cover art for By Handwriting Alone
Romance

By Handwriting Alone

The new flat comes with a slot problem: half the mail is for someone who moved out years ago, a person the landlord will only call "the artist upstairs." You mean to…

Cover art for One Working Fireplace
Romance

One Working Fireplace

You inherit the Wren's Hollow Inn from an aunt you barely knew, along with a mountain of debt and a booking you cannot cancel: a whole winter reserved, months ago, by a…

Cover art for Coyle's Crossing
Western

Coyle's Crossing

Coyle's Crossing has one well, one road, and one year of water left if the sky stays shut, which it has.

Cover art for What the Fox Trades
Fairy tale

What the Fox Trades

In the village of Thistlereach the rule is old and simple: never take a lantern past the third milestone after dark, because the wood beyond belongs to the Fox, and the…

Cover art for Marigold
Drama

Marigold

The Marigold has been the only theater in Coldwater for ninety years, and when your father dies he leaves it to you along with a note that says: one more season, then…

Cover art for Where the Charts Say Nothing
Historical

Where the Charts Say Nothing

In the autumn of 1902 you take the post of assistant keeper at Sable Light, a tower on a rock two miles off a coast that swallows ships in fog.

Cover art for Nine Stations to Ambleside
Thriller

Nine Stations to Ambleside

You catch the last train north with the wrong case. It is an honest mistake, identical black case, crowded platform, a stranger in a grey coat who took yours and left…

One turn, start to finish

How it plays

  1. Open a tale

    Pick a tale from the catalog, or write your own from a blank page.

  2. Make your move

    Say what your character does. There is no menu of choices to pick from.

  3. The Storyteller answers

    The Storyteller narrates what happens, and the story remembers it from here on.

Example turn. The Storyteller: The gate guard's torch gutters in the wind. He has not seen you yet, but the dog at his feet has gone still, ears forward, nose lifted toward the dark where you stand. You: I toss a coin past the dog to draw its attention, then slip along the wall. The Storyteller: The coin rings off stone and the dog is gone after it, claws scrabbling. The guard curses and follows the sound, torch swinging away from you. The gate, for a moment, is yours.

Voice Mode

Say it out loud

Your turn opens the microphone. Say what your character does, and the Storyteller narrates what happens next in its own voice, then hands the floor back to you. The orb is how you know whose turn it is.

Live captions run underneath if you would rather read along. Your speech is turned into text by your own device or browser, never by us, and your microphone audio never reaches our servers.

What Voice Mode does with your microphone →

Waiting

Between turns. Banked coals, and a ring that only breathes.

Listening

You have the floor. It draws inward and reaches toward you as you talk.

Thinking

Working out the reply. The one state where the ring turns.

Speaking

The Storyteller narrates. Smallest, hottest, white at the core.

What's in every tale

Story Notes

An AI Storyteller that remembers

People, quests, and promises stay canon. Open the notes any time to read one, edit it, or add your own.

A living Storyteller

It narrates what happens, voices every character in the scene, and never boxes you into a numbered list of choices.

Story Notes

The Gate Run

People

Corren, the gate guard

Trusts his dog's ears more than his own eyes.

Quests

Reach the fortress before the third bell.

Promises

You told Maera you would come back for the dog.

+ Add your own note

Yours to make

Write your own interactive stories

Give it a title, a premise, and an opening scene. We generate cover art to match, so your tale looks as finished as any in the catalog.

Covers from the launch catalog, each generated for its tale.

Play as your own characters

Give each character a history and a picture. Pick one when a tale begins, then switch viewpoints whenever the story changes hands.

Tune the telling

Set how long each reply runs, how dangerous the world feels (Cozy to Deadly), and how fast the plot moves. Change any of it mid-tale.

Nine languages

English, Spanish, French, Portuguese, German, Chinese, Japanese, Hindi, and Russian. The Storyteller narrates in whichever one you pick.

Safety by design

Every account starts at a 16+ rating, with an 18+ mode adults can choose. Every message is checked coming in and going out.

Read how it works →

AI art

Every tale gets a look of its own

Describe the picture you want, or let it read what you already wrote. Embertales draws the cover for your story, the portrait for every character you make, your profile picture and banner, and the backdrop behind the chat itself.

Finished pictures land in My Images, so a portrait you like can go on another character later. Regenerate, replace, or remove any of them. The free plan draws; Blaze and Wildfire draw sharper.

Story coversCharacter portraitsProfile picture and bannerChat background

Plans

Free

$0

A monthly allowance to get you started

  • Torch, the everyday Storyteller
  • Story notes on every tale
  • Write your own stories

Blaze

Popular

$4.99/mo

or $39.99/yr

A much bigger monthly allowance

  • Smarter Storytellers
  • Sharper AI images
  • No ads

Wildfire

$9.99/mo

or $79.99/yr

Our largest monthly allowance

  • All our Storytellers
  • 3x the usage of Blaze
  • Our sharpest AI images
  • No ads

Yearly saves about 33%, and your first yearly plan includes a one-time 10% extra usage.

Subscriptions are purchased in your browser or in the iPhone app, and managed wherever you bought them. Every tale, note, and AI-generated image draws from the same monthly allowance, and the smarter Storytellers use more of it per reply.

Embertales is built for players 16 and up. Mature mode is an 18+ choice a player has to turn on themselves, and every turn is checked in both directions before it reaches you. Read how Embertales keeps the fire safe →

Common questions

Is Embertales free?

Yes. The free plan comes with a monthly allowance, Story Notes on every tale and the freedom to write your own. It never asks for a card. Paid plans raise the monthly allowance, unlock the smarter Storytellers, sharpen the AI images, and drop the ads.

What is an AI story RPG?

It is a text roleplaying game where you say what your character does and an AI narrates what happens because of it. There is no numbered list to pick from, so anything you can describe is a move you can make.

Can I write my own story?

Yes. Give it a title, a premise, and an opening scene, and we generate the cover art to match. Then play it as any character you have made.

Does the Storyteller remember what I do?

Yes. Story Notes hold the people, quests, and promises a tale has picked up, and they carry forward as it grows. You can read them, edit them, or add your own.

Can I play in a browser?

Yes. Embertales runs in your browser and on iPhone on the same account, so a tale you start on one carries on in the other.

Do I have to speak to play?

No. Voice Mode is there if you want it, and typing your turns works exactly as well. You can switch mid-tale either way.

Your character is waiting for their first move.