A free AI text adventure. You say what your character does, an AI Storyteller narrates what happens next, and it remembers all of it for as long as the tale runs.
Free plan, no card. Play in your browser or on iPhone.
Embertales is a free AI story game and text RPG. Pick a tale from the catalog or write your own, play as a character you made, and steer it in your own words. The Storyteller narrates what happens and keeps track of the people, quests, and promises you leave behind you.
Infinite worlds
Every world you can imagine, and a few you can't yet
Dark fantasy tonight, a mecha frontline tomorrow, a sky-kingdom after that. Pick a tale from the catalog or start from a blank page, and the Storyteller builds the world out around whatever you bring it. It never runs out of somewhere new to take you.
Horror
Dead Before Morning
Goree, 1936. Amara Diouf once inspected cargo for the colonial customs office.
Horror
Closing Time at Blackglass
Blackglass Mall closed in one night and never properly died. The signs went dark, the owners blamed mold and unsafe roofing, and every missing person report got filed in…
Mystery
Circled in Red
You start your first year in a coastal university city where trains run past the dorm roofs all night and the campus seems stitched into the rest of town.
Sci fi
Zeroed
Vantoros Ridge was supposed to be an extraction point, not a graveyard.
Sci fi
Not Addressed to You
Lumen Arc floats in stacked rings above the cloud line, and its most private messages are not written down.
Fantasy
They Came Back Silent
Ashenkeep sits above a fog-choked pass, more fortress than city, its gates crowded with wagons, soldiers, and families who no longer trust the roads.
Mystery
Letters on the Balloon Line
Station 9 clings to the Alderwyn cliffs, where its instruments track storms for the villages below.
Fantasy
Uncatalogued
Starlace Academy floats above a sea of clouds, all glass bridges, high spires, and star shards caught in the sky like broken crystal.
Fantasy
In Your Own Hand
In Virellan, a person's registered name decides what magic will answer them.
Drama
Regulars
Mariner's Bay is small enough that people notice a new face and polite enough not to mention it right away.
Fantasy
Below the Fogline
New Virelia is a city of brass bridges, steam lifts, and districts stacked around the Meridian Engine, the civic machine that keeps traffic, lights, mail, and water…
Mystery
Tapping on the Glass
Pelagos was built inside an old coral shelf after the surface storms made the coast unlivable.
Adventure
A Bell in Its Chest
Out past the dry salt flats, towns survive by catching storm beasts: huge living weather fronts with bone masks, thunder in their throats, and rain trapped under their…
Fantasy
A Crease in the Moon
The moon above Narae is not stone. It is folded paper, layered by generations of monks, engineers, and diplomats who write treaties into its seams.
Mystery
Hush Market
Every city has a Hush Market, if you know which alley goes quiet at the wrong hour.
Romance
Open Until Two
You take the closing shift at Corvin's, a secondhand bookshop that keeps its lights on until two in the morning for people who cannot sleep.
Romance
Long Way Around
You come back to Loon Lake for one last summer before the family cabin is sold.
Romance
By Handwriting Alone
The new flat comes with a slot problem: half the mail is for someone who moved out years ago, a person the landlord will only call "the artist upstairs." You mean to…
Romance
One Working Fireplace
You inherit the Wren's Hollow Inn from an aunt you barely knew, along with a mountain of debt and a booking you cannot cancel: a whole winter reserved, months ago, by a…
Western
Coyle's Crossing
Coyle's Crossing has one well, one road, and one year of water left if the sky stays shut, which it has.
Fairy tale
What the Fox Trades
In the village of Thistlereach the rule is old and simple: never take a lantern past the third milestone after dark, because the wood beyond belongs to the Fox, and the…
Drama
Marigold
The Marigold has been the only theater in Coldwater for ninety years, and when your father dies he leaves it to you along with a note that says: one more season, then…
Historical
Where the Charts Say Nothing
In the autumn of 1902 you take the post of assistant keeper at Sable Light, a tower on a rock two miles off a coast that swallows ships in fog.
Thriller
Nine Stations to Ambleside
You catch the last train north with the wrong case. It is an honest mistake, identical black case, crowded platform, a stranger in a grey coat who took yours and left…
Horror
Dead Before Morning
Goree, 1936. Amara Diouf once inspected cargo for the colonial customs office.
Horror
Closing Time at Blackglass
Blackglass Mall closed in one night and never properly died. The signs went dark, the owners blamed mold and unsafe roofing, and every missing person report got filed in…
Mystery
Circled in Red
You start your first year in a coastal university city where trains run past the dorm roofs all night and the campus seems stitched into the rest of town.
Sci fi
Zeroed
Vantoros Ridge was supposed to be an extraction point, not a graveyard.
Sci fi
Not Addressed to You
Lumen Arc floats in stacked rings above the cloud line, and its most private messages are not written down.
Fantasy
They Came Back Silent
Ashenkeep sits above a fog-choked pass, more fortress than city, its gates crowded with wagons, soldiers, and families who no longer trust the roads.
Mystery
Letters on the Balloon Line
Station 9 clings to the Alderwyn cliffs, where its instruments track storms for the villages below.
Fantasy
Uncatalogued
Starlace Academy floats above a sea of clouds, all glass bridges, high spires, and star shards caught in the sky like broken crystal.
Fantasy
In Your Own Hand
In Virellan, a person's registered name decides what magic will answer them.
Drama
Regulars
Mariner's Bay is small enough that people notice a new face and polite enough not to mention it right away.
Fantasy
Below the Fogline
New Virelia is a city of brass bridges, steam lifts, and districts stacked around the Meridian Engine, the civic machine that keeps traffic, lights, mail, and water…
Mystery
Tapping on the Glass
Pelagos was built inside an old coral shelf after the surface storms made the coast unlivable.
Adventure
A Bell in Its Chest
Out past the dry salt flats, towns survive by catching storm beasts: huge living weather fronts with bone masks, thunder in their throats, and rain trapped under their…
Fantasy
A Crease in the Moon
The moon above Narae is not stone. It is folded paper, layered by generations of monks, engineers, and diplomats who write treaties into its seams.
Mystery
Hush Market
Every city has a Hush Market, if you know which alley goes quiet at the wrong hour.
Romance
Open Until Two
You take the closing shift at Corvin's, a secondhand bookshop that keeps its lights on until two in the morning for people who cannot sleep.
Romance
Long Way Around
You come back to Loon Lake for one last summer before the family cabin is sold.
Romance
By Handwriting Alone
The new flat comes with a slot problem: half the mail is for someone who moved out years ago, a person the landlord will only call "the artist upstairs." You mean to…
Romance
One Working Fireplace
You inherit the Wren's Hollow Inn from an aunt you barely knew, along with a mountain of debt and a booking you cannot cancel: a whole winter reserved, months ago, by a…
Western
Coyle's Crossing
Coyle's Crossing has one well, one road, and one year of water left if the sky stays shut, which it has.
Fairy tale
What the Fox Trades
In the village of Thistlereach the rule is old and simple: never take a lantern past the third milestone after dark, because the wood beyond belongs to the Fox, and the…
Drama
Marigold
The Marigold has been the only theater in Coldwater for ninety years, and when your father dies he leaves it to you along with a note that says: one more season, then…
Historical
Where the Charts Say Nothing
In the autumn of 1902 you take the post of assistant keeper at Sable Light, a tower on a rock two miles off a coast that swallows ships in fog.
Thriller
Nine Stations to Ambleside
You catch the last train north with the wrong case. It is an honest mistake, identical black case, crowded platform, a stranger in a grey coat who took yours and left…
One turn, start to finish
How it plays
1
Open a tale
Pick a tale from the catalog, or write your own from a blank page.
2
Make your move
Say what your character does. There is no menu of choices to pick from.
3
The Storyteller answers
The Storyteller narrates what happens, and the story remembers it from here on.
9:41▮▮▮
‹The Gate Run⚙
The gate guard's torch gutters in the wind. He has not seen you yet, but the dog at his feet has gone still, ears forward, nose lifted toward the dark where you stand.
I toss a coin past the dog to draw its attention, then slip along the wall.
The coin rings off stone and the dog is gone after it, claws scrabbling. The guard curses and follows the sound, torch swinging away from you. The gate, for a moment, is yours.
Slip through the gateWait for the guard
The gate guard's torch gutters in the wind. He has not seen you yet, but the dog at his feet has gone still, ears forward, nose lifted toward the dark where you stand.
I toss a coin past the dog to draw its attention, then slip along the wall.
The coin rings off stone and the dog is gone after it, claws scrabbling. The guard curses and follows the sound, torch swinging away from you. The gate, for a moment, is yours.
Slip through the gateWait for the guard
Story Notes updated
I toss a coin past the dog to draw its attention, then slip along the wall.
What do you do?↑
The Storyteller is AI, not a human, and can make mistakes.
Example turn. The Storyteller: The gate guard's torch gutters in the wind. He has not seen you yet, but the dog at his feet has gone still, ears forward, nose lifted toward the dark where you stand. You: I toss a coin past the dog to draw its attention, then slip along the wall. The Storyteller: The coin rings off stone and the dog is gone after it, claws scrabbling. The guard curses and follows the sound, torch swinging away from you. The gate, for a moment, is yours.
Voice Mode
Say it out loud
Your turn opens the microphone. Say what your character does, and the Storyteller narrates what happens next in its own voice, then hands the floor back to you. The orb is how you know whose turn it is.
Live captions run underneath if you would rather read along. Your speech is turned into text by your own device or browser, never by us, and your microphone audio never reaches our servers.
Describe the picture you want, or let it read what you already wrote. Embertales draws the cover for your story, the portrait for every character you make, your profile picture and banner, and the backdrop behind the chat itself.
Finished pictures land in My Images, so a portrait you like can go on another character later. Regenerate, replace, or remove any of them. The free plan draws; Blaze and Wildfire draw sharper.
Story coversCharacter portraitsProfile picture and bannerChat background
A cover and its cast, all generated for the tale they belong to.
Plans
Yearly includes 10% extra usage
Free
$0
A monthly allowance to get you started
Torch, the everyday Storyteller
Story notes on every tale
Write your own stories
Blaze
Popular
$4.99/mo
$39.99/yr
or $39.99/yr
$4.99/mo billed monthly
A much bigger monthly allowance
Smarter Storytellers
Sharper AI images
No ads
Wildfire
$9.99/mo
$79.99/yr
or $79.99/yr
$9.99/mo billed monthly
Our largest monthly allowance
All our Storytellers
3x the usage of Blaze
Our sharpest AI images
No ads
Yearly saves about 33%, and your first yearly plan includes a one-time 10% extra usage.
Subscriptions are purchased in your browser or in the iPhone app, and managed wherever you bought them. Every tale, note, and AI-generated image draws from the same monthly allowance, and the smarter Storytellers use more of it per reply.
Embertales is built for players 16 and up. Mature mode is an 18+ choice a player has to turn on themselves, and every turn is checked in both directions before it reaches you. Read how Embertales keeps the fire safe →
Common questions
Is Embertales free?
Yes. The free plan comes with a monthly allowance, Story Notes on every tale and the freedom to write your own. It never asks for a card. Paid plans raise the monthly allowance, unlock the smarter Storytellers, sharpen the AI images, and drop the ads.
What is an AI story RPG?
It is a text roleplaying game where you say what your character does and an AI narrates what happens because of it. There is no numbered list to pick from, so anything you can describe is a move you can make.
Can I write my own story?
Yes. Give it a title, a premise, and an opening scene, and we generate the cover art to match. Then play it as any character you have made.
Does the Storyteller remember what I do?
Yes. Story Notes hold the people, quests, and promises a tale has picked up, and they carry forward as it grows. You can read them, edit them, or add your own.
Can I play in a browser?
Yes. Embertales runs in your browser and on iPhone on the same account, so a tale you start on one carries on in the other.
Do I have to speak to play?
No. Voice Mode is there if you want it, and typing your turns works exactly as well. You can switch mid-tale either way.