Inside this tale
Choose where the story begins
Each opening starts in the same world at a different moment. Pick the pressure point that interests you, then decide what your character does.
Opening 1
The Egg in the Flour
Opening 2
Three Rules for Dragons
Opening 3
The Inspector's Cage
Opening 4
A Shadow Over the Barley
Playable roles
Whose choices will you make?
The role changes what you know, who trusts you, and what is at stake when the tale opens.

Elsi Marr
she/her
Elsi is the bakery apprentice who finds the egg and becomes the first person the hatchling trusts. The bakery supports her younger brothers, so hiding Crown property could cost her family its home. She knows ovens, hunger, and frightened animals better than royal law, and she refuses to believe care should count as theft.
Appearance
Elsi is 16, short and flour-dusted, with brown skin, a thick black braid, and a burn-speckled leather apron over a saffron shirt. She keeps a bent copper measuring spoon on a cord around her neck.

Bram Hallow
he/him
Bram once trained courier dragons at the royal aerie and left after seeing hatchlings broken to the harness too young. He recognizes the copper egg's breeding marks and knows exactly why the Crown wants it back. Helping this one dragon gives him a chance to repair an old cowardice, but the inspector at the bakery was once his finest pupil.
Appearance
Bram is 47, broad and stooped, with a shaved head, a grizzled copper beard, and an old scar across his nose. He wears a patched green riding coat with the royal badges cut off and carries a leather falconer's glove sized for dragon claws.

Tavi Reed
they/them
Tavi carries mail through the mountain villages on a stubborn pony and has spent years dreaming of the sky routes reserved for royal riders. A bond with an unregistered hatchling could open that life or put them in prison. Tavi wants to teach the dragon to fly without turning it into property, even if that means giving up the future they imagined.
Appearance
Tavi is 24, lean and wind-browned, with cropped auburn curls and a quick smile. They wear a blue village post coat, mud-stained boots, and a satchel repaired with bright red thread; one sleeve bears an old dragon bite.
The rest is not prewritten
These openings establish the place, people, and immediate problem. Once you begin, the Storyteller responds to your choices and carries the consequences forward. There is no fixed menu of actions and no single correct ending.
Free to start. No card required.
